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Turn

Universal turn-based game engine with declarative rules

Category
Showcases
Status
active
Phase
dev

What it does

Turn is a generic engine for turn-based games. Each game is expressed as declarative rules (legal moves per state, win/draw conditions, scoring) rather than handwritten game logic. Players are pluggable: a single match can mix random, heuristic, AI-policy, and GTO-solver bots — useful for testing both rule designs and AI strategies.

Built-in metrics

  • Luck factor — how much variance in outcome comes from randomness vs decisions.
  • Balance — how often each starting position wins under matched players.
  • Duration — distribution of game length.

These run automatically across thousands of self-play games whenever a rule changes, so designers can see what their tweak actually did.

Why a generic engine

A single engine means new games (Flipping Poker, future board-game prototypes, Ark Nova analysis) all share the same bots, metrics, and tournament harness. Add a rule file, get analysis for free.

Status

In dev. Engine + base bot types live; rule files for Flipping Poker and a small set of test games exist.


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